ViewerLocationStateChanges stateChanges ¶ Note that location paths of virtual locations should always be distinguishable from real scene graph location paths. Virtual locations are not part of the scene graph, but are generated as additional children based on location attributes, such as Viewer proxy locations. ![]() this property be false for leaf locations that have *potential* children are deleted when cooked. This property is determined when the location is produced, and cannot rely on the final number of existing children once they are also cooked: i.e. ![]() It is true if all of the location’s potential descendants are explicitly hidden, or it has none to hide. This property determines whether or not Viewer proxies are displayed, and is provided for use by custom proxy implementations. In these cases, any representation of the non-leaf location should not be drawn. A location is also excluded if it is explicitly hidden or has a hidden ancestor. bool excluded ¶Ī location can be ‘excluded’ if it is not explicitly made visible, but a descendant location is. If true, the location’s ancestors’ transforms do not contribute to the global transform of this location and its descendants. True if the local transform is reset to identity using the ‘origin’ attribute convention. Location local transform as a 4x4 matrix (16 value DoubleAttribute) if one exists (always provided), otherwise an invalid attribute (which should be interpreted as an identity matrix, or otherwise ignored). FnAttribute :: DoubleAttribute localXformMatrix ¶ FnAttribute :: GroupAttribute attributes ¶ ![]() Scene graph location path (always provided). Public Members std :: string locationPath ¶ Designing Node Graphs for Optimal Performance.Profiling and Optimization Guide: Start Here.
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